Lawlbutts?
so if we can get our shit together (and by we, i mean lil andrew) there's gonna be a big ass smash tourney here in januaryish. should bring in a bunch of people including a handful of "pros". gonna have brawl and melee singles/doubles. me and ian are gonna try and run something i've dubbed as a behemoth comp with snake and king dedede.
no lj cut btw, incoming large wall of text
sum up of the wrath expansion:
leveling:
best quests i've ever done, ever by far omfg some are just epic. takes alot less time to level than it did in bc, there's hardly any level scaling, only goes up by about 1 quest's worth of experience each time.
the gear scaled about the same imo; some things, like my weapon, were replaced by a reputation midway, but i'm still running about half level 70 gear after awhile at 80 and it's only getting replaced with some heroic/raid gear i've yet to have drop : /
pve:
the raiding content is fairly easy imo, but i've never seen raid content as "hard" outside of classic naxx and sunwell. 25th of nov (nihilum and skgaming joined up to make a super guild. they're named something different now, think it's ensidia or something like that)downed all the current raid content in 3 days after wrath release, the top horde guild on my server did it about a day or so later and they were shortly followed by the other 2 good horde guilds and an ally guild. instances are alot shorter now, less trash inbetween bosses. bosses are just as easy until you get to heroic. a select few are a complete pain in the ass on heroic mode, sporting raid level strategies that most people take way too long to grasp. in other words, pugging is even worse than it used to be : (
pvp:
season 5 doesn't come out until mid december so i've basically been doing the few heroics worth going to and working on some reputation. only real reason i'm doing them are for some damage upgrades, i'll still prolly wear a majority of my s4 gear right at the start because it's the only good gear with resilence atm. they added some harsher restrictions to arena gear on the ratings, so we'll see how that goes. the new battleground is pretty awesome, not too many people at 80 doing pvp so it's a bit hard to tell what it's really like. the pvp zone is fun, but it pisses me off mostly. you can't fly over it and it'll dismount you if you try. it's dismounting zone sometimes glitches to well beyond the zones actual border and it happens to be placed right in the middle of northrend.
professions:
crafting professions like leatherworking, tailoring, and blacksmithing are pretty crap imo. they did away with the really nice bop purples and stuff you got in bc, the nice stuff you can get are boe so there's really no need to have those professions when you can just buy the good stuff and have a different profession. wether or not this will change in later patches with more content is up in the air. right now niche professions like jewelcrafting, alch, eng, and enchanting are pretty solid. you get alot of really good things that are exclusive to your profession that really make it worth having unlike the crafting ones. engineering is still gonna be the best pvp one for the same reason it used to be if they let this new rocket boot "enchant" go through into arenas.
gathering professions are the best atm, mainly cause people are paying alot of money for stuff that'll prolly be 4 times less in about a month or 2. good way to make a bunch of gold and then realize there's nothing to spend it on outside of a rather bitching mammoth.
classes:
attempt to sum up how classes are doing right now, can't say too much because i've just been focusing on one character and my views on balancing are gonna be biased until i play around again.
deathknights are the most overpowered thing i've ever seen. they have everything, and i mean everything, outside of a physical dot (aka a bleed) their tanking is kinda meh atm, they're an avoidance tank without alot of avoidance atm... so, we'll see. prolly just as good as pallies in aoe tanking, just a real hurt on living right now. they are the best healer/caster killer right now, they can heal themselves for a large portion of health for a non-healing class, the runic power (similar to rage) they use builds up ridiculously fast. on the opposite side of being op, they are extremely easy to kite if you can make it past their intial slow effects. also, they don't have resilence gear yet and the class is supposed to be the hardest to pvp with in the game. they have more buttons than mages and the really good players are still learning the ins and outs of the class even after beta play.
warlocks are lower on pve dmg and possibly may turn into a 1 or 2 per raid class the way pally's, druids, and mages did in sunwell. all the specs pvp well right now, but it's still to early to see if there will be a defining spec like sl/sl was in bc. the new teleport is awesome, doesn't obey line of sight and i've seen it implemented flawlessly to completely wreck people.
rouges are still prolly the best class in the game, great pve dmg and their only faults in pvp being you make a mistake or get rng'd.
warriors are still the best tank, duh. their pve dmg is still one of the best in the game, but now they don't have to worry about threat since tanks produce alot more threat than they used too. hunters are still top in dmg. in pvp they're alot better, and imo they were insane pre-wrath when played right) but the class still needs some tweaks, like pet scaling (blizz says they'll get on that soon).
shammies: great heals, new cc, dmg output is really good, better utility, very solid class to have at 80 imo. ele may not have as many per raid as they used too, due to the new exhaustion on heroism (kinda like pally forbearance). pvp wise, alot of the old faults are still there, but the new cc helps out so much when implemented right.
pallies, tanking is kinda i dunno atm, you survive better than you used too and even do more dmg, but you're not a warrior in terms of surviving and it's not that much better at aoe tanking than the other tanks now. healing is about what it used to be, a few new tricks added, but mostly only to the single target healing area. still crap at aoe healing, the new talent helps alot, but they still fall behind trying to keep a whole group up and i've seen a few oom in the more hardcore fights. issues they had in sunwell are apparently still there. they were insane in healing arena 3.0 though, but all the healers were, and imo they're prolly the worse. ret has alot better dmg since 3.0 rolled around, even after the big nerfs they recieved soon after 3.0. better raid utility, but i still seem them as being the 1 per raid niche when it's all done with. in pvp they're pretty strong, at 80 they're not as hot due to the rating scaling, i lost about 10% crit (same with all the classes) just going from 70-80. so until the gear comes in, a burst spec without being able to burst is a bit silly.
priests are still prolly the best healers in raids, hard to say against shamans though. both are pretty strong. shadow does alot more dmg now, but lost alot of it's utility. it's now a niche spec without as strong a need for it, could drop down to 1 per raid, we'll see. pvp wise, shadow does alot more dmg now. the best healing spec is prolly gonna be a disc/shadow (for the silence). it showed up in some s4 comp's and was a monster in 3.0. it'll prolly be the strong initial spec in s5.
droods still heal really well, but are pretty much a 1 per raid again. they don't single target heal as well as the other classes and are pretty much a raid wide healer still. tanking is hard to say right now, blizzard is tweaking them constantly and they're lowering their armor as a latest tweak. cats and boomkins do alot more dmg now, still low on raid utility and prolly gonna fall to the 1 per raid niche spec. pvp wise, resto/restokins are still the best healer, but not that much better than priest. cats and boomkins hurt, and they hurt alot. not something you can shrug at anymore. still prolly not the best choice of spec in most comps, but better than they were pre 3.0.
mages are better on dmg than they were in sunwell, putting them back as a premiere dmg class. pvp wise. arcane has insanely high burst dmg... the best burst spell is on a 3 second cd and hits really really hard. an insanely easy spec to play and has great results, prolly not gonna scale as well as frost and doesn't have much utility, but atm, it's a loose cannon. frost picked up a stun and has more ways to go into a shatter combo. really strong in pvp, only faults are the large amount of buttons and timing needed to play the spec right.